Method
GioSocketConnectionconnect_async
since: 2.32
Declaration [src]
void
g_socket_connection_connect_async (
  GSocketConnection* connection,
  GSocketAddress* address,
  GCancellable* cancellable,
  GAsyncReadyCallback callback,
  gpointer user_data
)
Description [src]
Asynchronously connect connection to the specified remote address.
This clears the GSocket:blocking flag on connection‘s underlying
socket if it is currently set.
If GSocket:timeout is set, the operation will time out and return
G_IO_ERROR_TIMED_OUT after that period. Otherwise, it will continue
indefinitely until operating system timeouts (if any) are hit.
Use g_socket_connection_connect_finish() to retrieve the result.
Available since: 2.32
This method completes asynchronously. Use g_socket_connection_connect_finish() inside the GAsyncReadyCallback to obtain the result of the operation.
Parameters
- address
- 
            Type: GSocketAddressA GSocketAddressspecifying the remote address.The data is owned by the caller of the method. 
- cancellable
- 
            Type: GCancellableA %GCancellable or NULL.The argument can be NULL.The data is owned by the caller of the method. 
- callback
- 
            Type: GAsyncReadyCallbackA GAsyncReadyCallback.The argument can be NULL.
- user_data
- 
            Type: gpointerUser data for the callback. The argument can be NULL.The data is owned by the caller of the method.