This example tests SWIG's handling of C++ references. A reference in C++ is much like a pointer. Go represents C++ classes as pointers which are stored in interface values. Therefore, a reference to a class in C++ simply becomes an object of the class type in Go. For types which are not classes, a reference in C++ is represented as a pointer in Go.
Vector addv(const Vector &a, const Vector &b) {
Vector result;
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
return result;
}
In these cases, SWIG transforms everything into a pointer and creates
a wrapper that looks like this in C++.
or like this in Go:Vector wrap_addv(Vector *a, Vector *b);
Occasionally, a reference is used as a return value of a function when the return result is to be used as an lvalue in an expression. The prototypical example is an operator like this:func Addv(arg1 Vector, arg2 Vector) Vector
or a method:Vector &operator[](int index);
For functions returning references, a wrapper like this is created:Vector &get(int index);
Vector *wrap_Object_get(Object *self, int index) {
Vector &result = self->get(index);
return &result;
}
The following header file contains some class
definitions with some operators and use of references.
class VectorArray {
public:
...
%extend {
Vector &get(int index) {
return (*self)[index];
}
void set(int index, Vector &a) {
(*self)[index] = a;
}
}
...
}
Click here to see a SWIG interface file with
these additions.