<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE StepCoreXML>
<world xmlns="http://edu.kde.org/step/StepCoreXML" version="1.0" id="1">
    <name>mundo1</name>
    <color>#ffffffff</color>
    <time>38.4399999999994</time>
    <timeScale>1</timeScale>
    <errorsCalculation>false</errorsCalculation>

    <item class="Spring" id="2">
        <name>mola1</name>
        <color>#ff00ff00</color>
        <restLength>1.2</restLength>
        <stiffness>1</stiffness>
        <damping>0</damping>
        <body1>8</body1>
        <body2>9</body2>
        <localPosition1>(0,0)</localPosition1>
        <localPosition2>(0,0)</localPosition2>
    </item>

    <item class="Note" id="3">
        <name>nota1</name>
        <color>#ff000000</color>
        <position>(0,2.88)</position>
        <size>(200,60)</size>
        <text>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot;&gt;&lt;/meta&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:14pt; font-weight:600;&quot;&gt;Tutorial 1&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:12pt;&quot;&gt;Corpos e molas.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</text>

    </item>

    <item class="Note" id="4">
        <name>nota2</name>
        <color>#ff000000</color>
        <position>(-2.2,-0.18)</position>
        <size>(300,258)</size>
        <text>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot;&gt;&lt;/meta&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Posição e velocidade&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Você pode mudar a posição de qualquer corpo simplesmente arrastando-o.&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Clique em um dos discos para selecioná-lo. Agora você verá duas setas nele: a seta azul representa a velocidade e a seta vermelha representa a aceleração. Você pode arrastar o pequeno quadrado cinza no final da seta de velocidade para alterar a velocidade.&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Observe o painel de Propriedades à direita. Aqui você pode definir numericamente a posição e a velocidade (assim como todas as outras propriedades) para o corpo atual.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</text>

    </item>

    <item class="Note" id="5">
        <name>nota3</name>
        <color>#ff000000</color>
        <position>(-2.2,-2.36)</position>
        <size>(300,182)</size>
        <text>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot;&gt;&lt;/meta&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Propriedades&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Observe o painel de Propriedades à direita. Aqui você pode definir numericamente a posição e a velocidade (assim como todas as outras propriedades) para o corpo atual.&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Selecione uma mola clicando nela. Altere sua rigidez e veja como isso afeta a simulação.&lt;/p&gt;&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</text>

    </item>

    <item class="Note" id="6">
        <name>nota4</name>
        <color>#ff000000</color>
        <position>(2.2,1.58)</position>
        <size>(300,200)</size>
        <text>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot;&gt;&lt;/meta&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tarefas&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Tente mudar o sistema de forma a fazer os discos girarem em torno do centro do sistema.&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Agora tente alterar as propriedades da mola para tornar seu comprimento constante enquanto os discos giram.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</text>

    </item>

    <item class="Note" id="7">
        <name>nota5</name>
        <color>#ff000000</color>
        <position>(2.2,-0.46)</position>
        <size>(300,234)</size>
        <text>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot;&gt;&lt;/meta&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mais corpos&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Para criar um corpo, clique em seu ícone no painel Paleta e siga as instruções fornecidas no elemento de informações no canto superior esquerdo da cena.&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Crie mais um disco e mais duas molas e conecte todos os itens no triângulo. Agora faça todos girarem em torno do centro.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</text>

    </item>

    <item class="Disk" id="8">
        <name>disco1</name>
        <color>#ff000000</color>
        <position>(0,0.7)</position>
        <angle>0</angle>
        <velocity>(0,0.2326)</velocity>
        <angularVelocity>0</angularVelocity>
        <mass>1</mass>
        <inertia>0.0601</inertia>
        <radius>0.3</radius>
    </item>

    <item class="Disk" id="9">
        <name>disco2</name>
        <color>#ff000000</color>
        <position>(0,-0.7)</position>
        <angle>0</angle>
        <velocity>(0,-0.2326)</velocity>
        <angularVelocity>0</angularVelocity>
        <mass>1</mass>
        <inertia>0.0144</inertia>
        <radius>0.3</radius>
    </item>

    <item class="Note" id="10">
        <name>nota6</name>
        <color>#ff000000</color>
        <position>(-2.2,1.74)</position>
        <size>(300,166)</size>
        <text>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot;&gt;&lt;/meta&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;&quot;&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Simulação&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Clique no botão &quot;Simular&quot; na barra de ferramentas para iniciar a simulação. Clique no mesmo botão novamente para interrompê-la.&lt;/p&gt;&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;- Após interromper a simulação, você pode retornar ao estado inicial pressionando o botão Desfazer.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</text>

    </item>

    <solver class="AdaptiveEulerSolver" id="11">
        <name>solucionador1</name>
        <stepSize>1</stepSize>
        <toleranceAbs>0.001</toleranceAbs>
        <toleranceRel>0.001</toleranceRel>
    </solver>

    <collisionSolver class="GJKCollisionSolver" id="12">
        <name>solucionadorColisão1</name>
        <toleranceAbs>0.001</toleranceAbs>
    </collisionSolver>

    <constraintSolver class="CGConstraintSolver" id="13">
        <name>solucionadorRestrição1</name>
    </constraintSolver>

</world>
