; Scenario 1 control for house Ordos.
; Created with Dune Legacy 0.96.4 Map Editor.

[BASIC]
LosePicture=LOSTBILD.WSA
WinPicture=WIN1.WSA
BriefPicture=HARVEST.WSA
TimeOut=0
MapScale=1
CursorPos=2400
TacticalPos=2137
LoseFlags=4
WinFlags=6
License=LDCPUL
Author="Dmitri Fatkin"

[MAP]
Seed=2787
Bloom=2899
Field=1441,2151

[Harkonnen]
Quota=0
Credits=100
Brain=CPU
MaxUnit=26

[Ordos]
Quota=1000
Credits=999
Brain=Human
MaxUnit=25

[TEAMS]
1=Harkonnen,Normal,Foot,2,2
2=Harkonnen,Normal,Foot,2,2
3=Harkonnen,Staging,Foot,1,2

[UNITS]
ID000=Ordos,Raider Trike,256,2272,224,Guard
ID001=Ordos,Infantry,256,2339,64,Guard
ID002=Ordos,Soldier,256,2398,0,Guard
ID003=Ordos,Raider Trike,256,2531,96,Guard
ID004=Ordos,Infantry,256,2592,192,Guard
ID005=Harkonnen,Trooper,256,1120,64,Ambush
ID006=Harkonnen,Trooper,256,1235,64,Ambush
ID007=Harkonnen,Trooper,256,1372,64,Ambush
ID008=Harkonnen,Trooper,256,1382,96,Area Guard
ID009=Harkonnen,Trooper,256,1388,96,Area Guard
ID010=Harkonnen,Trooper,256,1449,96,Area Guard
ID011=Harkonnen,Soldier,256,1690,64,Ambush
ID012=Harkonnen,Trooper,256,1748,64,Ambush
ID013=Harkonnen,Infantry,256,1890,64,Ambush
ID014=Harkonnen,Soldier,256,1895,192,Ambush
ID015=Harkonnen,Trooper,256,1965,192,Ambush
ID016=Harkonnen,Infantry,256,2259,64,Ambush
ID017=Harkonnen,Infantry,256,2284,192,Ambush
ID018=Harkonnen,Soldier,256,2327,64,Ambush
ID019=Harkonnen,Trooper,256,2779,64,Ambush
ID020=Harkonnen,Trooper,256,2791,192,Ambush
ID021=Harkonnen,Trooper,256,2833,64,Ambush
ID022=Harkonnen,Trooper,256,2913,0,Ambush
ID023=Harkonnen,Soldier,256,2986,192,Ambush

[STRUCTURES]
GEN1065=Harkonnen,Concrete
GEN1129=Harkonnen,Concrete
GEN1258=Harkonnen,Concrete
GEN1318=Harkonnen,Concrete
GEN1382=Harkonnen,Concrete
GEN1387=Harkonnen,Concrete
GEN1388=Harkonnen,Concrete
GEN1448=Harkonnen,Concrete
GEN1449=Harkonnen,Concrete
GEN1450=Harkonnen,Concrete
GEN1453=Harkonnen,Concrete
GEN1514=Harkonnen,Concrete
GEN1517=Harkonnen,Concrete
GEN1578=Harkonnen,Concrete
GEN1579=Harkonnen,Concrete
GEN1580=Harkonnen,Concrete
GEN1581=Harkonnen,Concrete
ID000=Ordos,Const Yard,256,2400
ID001=Harkonnen,Const Yard,256,1063
ID002=Harkonnen,Refinery,256,1191
ID003=Harkonnen,Windtrap,256,1319
ID004=Harkonnen,Outpost,256,1321
ID005=Harkonnen,WOR,256,1451

[REINFORCEMENTS]
1=Harkonnen,Soldier,Enemybase,3
2=Harkonnen,Soldier,Enemybase,4
3=Ordos,Quad,Homebase,5
4=Ordos,Quad,Homebase,5
5=Harkonnen,Trooper,Enemybase,6
6=Harkonnen,Trooper,Homebase,7
